AI Insights · Timothy · July 2023
Top 5 Gacha Games on iOS in Sweden Q2 2023
The top 5 gacha games on iOS in Sweden during Q2 2023 showed varied trends in weekly downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In Q2 2023, the performance of the top 5 gacha games on iOS in Sweden showcased diverse trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
Rise of Kingdoms saw its weekly revenue fluctuate, peaking at around $29K in mid-June. Weekly downloads were relatively low, with a notable increase to 1.3K in early April but later dipping to 135 in early May. The number of active users showed a gradual decline from 7.4K in late March to 5.1K by the end of June.
Empires & Puzzles: Match 3 RPG experienced a varied revenue trend, reaching a high of approximately $28K at the end of March and fluctuating throughout the quarter, ending June with nearly $20K. Downloads were modest, with a peak of 319 in late March, dipping to a low of 20 in late May, and ending June at 86. Active users remained relatively stable, starting at 2.2K in late March and slightly decreasing to 1.8K by the end of June.
Top War: Battle Game had a consistent revenue trend, peaking at about $19K in late June. Downloads showed a significant drop from 1.5K in early April to 154 in early June, with a slight recovery to 273 by the end of June. Active users saw a decline from 12.1K in early April to 6.9K by the end of June.
RAID: Shadow Legends maintained a stable revenue trend, with a peak of around $18K in late April and ending June at $15K. Downloads were relatively low, peaking at 236 in early April and fluctuating to end at 147 in late June. Active users showed a slight decline from 1K in late March to 772 by the end of June.
Guns of Glory: Lost Island exhibited a steady revenue trend, reaching approximately $18K in early April and remaining stable around $14K by the end of June. Downloads were minimal, with a peak of 88 in early June. Active users increased from 98 in late March to 179 by early June, before slightly declining to 137 by the end of June.
These insights highlight the dynamic nature of the gacha game market in Sweden. For more detailed analytics and insights, visit Sensor Tower.